![]() Music was just something I did at home-I was also part of a band at the time.Įventually, the company I was working at needed music and I just asked if I could do it. Nintendo Life: First of all, can you talk a little about your early days in game development, and your initial transition into audio design and music?ĭaniel Olsén: I actually started out as a 2D/3D artist and animator, and had been doing it for a few years in different companies. ![]() We spoke with him about his career to date, and the unique experiences in working on the soundtrack for Sayonara Wild Hearts. He worked on Year Walk, a fascinating game some may remember from the Wii U, and Olsén also delivered fantastic audio design more recently in The Gardens Between. Olsén's journey to that project is also interesting, as his career in the video game industry began as an artist and animator the transition to music, bringing a hobby forward to become an occupation, took place over a number of years. In some respects that game, and its creative process, were rather unique. One example is Daniel Olsén, who was part of a talented team that made waves with Simogo's 2019 'Pop Album Video Game', Sayonara Wild Hearts. ![]() Incredible soundtracks are no longer limited to big budget titles and the work of long-established names, as the Indie space and the growth of tools and knowledge has introduced a fresh generation of composers. It seems as if video game music continues to grow and reach new heights with each passing year.
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